9/5/2023 0 Comments Code names duet![]() He can keep guessing as long as he gets correct answers. The other player may then make guesses by touching the cards he or she thinks his partner is hinting at. In other words, he says one word, followed by one number. On a player’s turn, he or she will offer a one-word clue and the number of pictures in the grid to which it applies. Each side also has three “assassins” (marked in black): if your partner guesses those words, you immediately lose the game. To win, all nine of these words must be covered. Each side shows nine words on the grid marked in green. (For an easier game, you can expand up to eleven timer tokens.)Įach side gets a Duet Key Card, which is double sided. They have nine total turns to complete their mission, as indicated by the “timer tokens” that come in the game. ![]() The two players (or two teams) play on opposite sides of a 5×5 grid of 25 words. Though the game was designed for two, you can add numerous players to either side, allowing group play. The big change is that this version is cooperative, meaning both players win or lose together, and there is a limited number of turns. If you know how to play Codenames, then you already know most of Codenames Duet. The game comes with 200 cards with 400 new words, plus a sort-of campaign mode using mission maps. For this design, Chvátil partnered with Scot Eaton.Įssentially, Vlaada has taken Codenames and worked it into a cool version for two. Czech Games Edition released the game at Gen Con 2017, where it topped many hotness lists. After the first clue is given, players alternate giving clues.Codenames Duet is the cooperative, two-player version of Vlaada Chvátil’s Codenames, winner of the 2016 Spiel des Jahres. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time this is useful for going back to previous clues and finding ones they missed earlier. If they identify a bystander, then their guessing time ends. If correct, they can attempt to identify another one. ![]() Whoever receives the clue places a finger on a card to identify that agent. Either player can decide to give the first one-word clue to the other player, along with a number. Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side.Ĭollectively, you need to reveal all fifteen agents - without revealing an assassin - before time runs out in order to win the game. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Place a key card in the holder so that each player sees one side of the card. To set up play, lay out 25 word cards in a 5×5 grid. (Why you don’t already know who your agents are is a question that Congressional investigators will get on your back about later!) Codenames Duet keeps the basic elements of Codenames - give one-word clues to try to get someone to identify your agents among those on the table - but now you’re working together as a team to find all of your agents.
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